![]() ![]() The downside, of course, is that the series is also known for the gameplay as much as the story, and AC III simply gets the balance wrong. It’s like watching a very detailed historical movie involving some fictional characters who are so well fleshed out that they might as well have been real. ![]() While exposition is great and telling deep personal stories of main characters is important, the game’s storytelling ambition is simply overwhelming. Meanwhile, Desmond goes on a few missions in present day to recover artifacts for the cave that he is in, so that they may open the path ahead and get a chance to save humanity. ![]() The intro to the game spends time with another character - Haytham Kenway, who is a Templar and ends up being Connor’s father then we play through Connor’s childhood, until finally reaching adulthood and proper Assassin status. Nearly one third of the plot is actually spent setting up the deep personal roots of the new hero Connor, so it’s hours of gameplay before we actually see him in an Assassin suit and doing what he does best. Using the Apple to enter, Desmond is quickly overcome by memories of another ancestor – Connor, a Native American man who lived during the American Revolution of 1700s. AC III picks up after the events of Assassin's Creed: Revelations, as Desmond and crew find a Temple in a cave during modern day. This is in part due to needless complexities of the plot, and also often poor execution. Sadly, it’s become such a mess at this point, even being light on details means it’s more convoluted than the developers would have probably liked. Because this is the first numbered entry in a while, the game does its best to catch up new players with the overall story so far.
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